Nzp.gay commands
Weapon IDs
Weapon IDs - NZ:P Internal DocumentationCall of Duty: Zombies Recreation
Landing - GitHub OrganizationDownload the latest accessible version - Play in your Browser (WebGL)
⇑Introduction
This documentation page serves as a list of Nazi Zombies: Portable’s internal weapon identifiers, both numerical and string based. They are categorized based on weapon type first, then numerical ID. The format is as follows:
- Weapon Name - -
Note that Pack-A-Punch variants of weapons do not contain a string identifier at this time.
Standard Weapons
Bolt Action Rifles
- Kar98k - -
- Scoped Kar98k - -
- PTRS-41 - -
- Springfield - -
Rifles
- Gewehr - -
- M1 Garand - -
- M1A1 Carbine - -
- STG-44 - -
Submachine Guns
- Thompson - -
- MP40 - -
- PPSh-41 - -
- Type 100 - -
Shotguns
- Double-Barreled Shotgun - -
- Sawed-Off Shotgun - -
- M1897 Trench Gun - -
Machine Guns
- BAR - -
- FG42 - -
- MG42 - -
- Browning M1919 - -
Pistols
- Colt M1911 - -
- .357 Magnum - -
Special Weapons
- Ballistic Knife - -
- M2 Flamethrower - -
- Panzerschreck - -
- Ray Gun - -
- Wunderwaffe DG-2 - -
Pack-A-Punch Weapons
Bolt Behavior Rifles
- Linux (x86, x86_64, armhf, arm64)
- macOS†
- Nintendo Switch
- Nintendo 3DS
- PlayStation Portable (both "PHAT" (PSP-1000) and "SLIM" (PSP-2000 and higher))
- PlayStation VITA
- WebGL
- Windows (x86, x86_64)
- TI NSPIRE (CX II)
- assets: Game GFX, Sound, etc. data.
- vril-engine: The NZ:P engine for PlayStation Portable and Nintendo 3DS.
- fteqw: The NZ:P W
Customizing Mystery Box Weapons
Customizing Mystery Box Weapons - NZ:P Mapping DocumentationCall of Duty: Zombies Recreation
Landing - GitHub OrganizationDownload the latest free version - Play in your Browser (WebGL)
⇑Introduction
Nazi Zombies: Portable gives level creators the ability to customize what weapons exist in the Mystery Box. They acquire full-range of every non-Pack-A-Punch variant in the game. This is done via the file format.
files are created by the creator, placed in with the name , substituting with the same file name as the level .
Here is an example file that simply disables the Ray Gun and Wunderwaffe DG-2 from appearing in the Mystery Box:
All files must begin with the string “”. This is done to ensure validity of the file. Nazi Zombies: Portable will not allow a level to load if it contains an file that does not meet this requirement, and notify the issue to the developer console.
Allow vs. Deny
has two modes: “” and “”. Provided the command, all weapons listed will appear in the Mystery Box, and those not listed will automatically be excluded. Similarly when is used, all weapons will be included aside from the entries li
All/most commands for nzp
key
# = temp (only last a brief time)
* = needs sv_cheats to be on to use
> = info for last cheat
a plain list:
sv_cheats 1 (enables cheats)
restart (restarts the map)
fog 000 (re-moves fog until the end of the round)
*god (God Mode)
*noclip (walk though walls)
> controls: W = forward, S = backwards, A = left, D = right, X = up, C = down
impulse 12 (hides weapon)
#cl_jug 1 (says you have jug, but you dont)
#cl_flopper 1 (says you have flopper, but you dont)
#cl_double 1 (says you own double tap, but you dont)
#cl_revive 1 (says you contain quick revive, but you dont)
#cl_speed 1 (says you own speed cola, but you dont)
#cl_stamin 1 (says you hold stamin up, but you dont)
bind <keyboard button> <cheats> (makes it so a keyboard buttom becomes a cheat small cut)
impulse 11 (enter waypoint editer, needs ju[s]tice's download)
maps (shows all maps that you can play)
map <map name> (load a map)
clear (clears the consle box)
say <type what you want to say> (talk to your friends online) (shortcut is T)
save <save file name> (save your game so far)
load <load file name> (load your saved game)
quit (
Search code, repositories, users, issues, pull requests...
This is the main/hub repository for NZ:P, a Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009. This hub repository serves as a place to host nightly builds as well as a means of bug reporting on a game-wide (non-component) scale. See the breakdown for origin code and other components.
The game itself is feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented with minor parity differences. Most World at War maps and their unique features are not yet represented. Various petty additions and changes from Call of Duty: Black Ops are present as a means of gameplay smoothing, but not on a wide scale. NZ:P is, first and foremost, a Contact of Duty: Earth at War remake.